Importing the raw data into Audacity using the VOX ADPCM codec results in something resembling (mss32.dll can be found in the game's directory and MSS is referenced on the box.) (None of them to seam to work).Īlso requires a 3dsMaxConvertXML plugin if using 3ds max (2015) And you need a tool that could remove the duplicate polygons of the geometry well. The maps can be stitched together in programs such as 3Ds Max with 3-Point-Align script to match the same vertex geometry to the same vertex geometry to another capture. You should be able to unpack with hobbit.bms as well from what I remember.ģDVia Printscreen can take undistributed captures of the game. (You have to select a export directory from the programs's menusīut the extracted files shot no file extensions so I don't know if it's working or what to do with them. Blender would import nothing so I think it needs an edit.
Though the npc script was not working for me. The Hobbit details has some instructions. That's me! Hopefully somebody figures this out.Īttached the quick bms.txt files from the ps23dformat that is no longer available encase it's useful to anybody. (07-07-2018, 01:35 PM)KryxedOff Wrote: So I've previously been on this site and looked at a thread here: īump. I also have access to a ROM of the Gamecube version of this game, but I don't currently have the ROM on my PC so I can't test this on those files, although I assume it would be largely the same. Again, I can't find any sort of programs to open these. What I assume are the 3d maps and models are all stored as. pkg extension from before seems to correspond to PlayStation.ģ. This appears to be some sort of Xbox related media file, which is odd considering the. The image files seem to be under the same case, all stored in folders with exactly one item called ".XBMP". pkg extension, which appears to be another package file on its own, and simply renaming these files to "audio.pkg" doesn't help anything.Ģ. audiopkg, but I DID find some interesting results regarding the. Upon doing some searching of the file extension, I didn't find anything under. The files from the audio1.dll/.000 and audio2.dll/.000 extract into folders, each of which contains exactly one file titled ".AUDIOPKG". The audio files cannot be opened because they appear to be in another type of package file.
So I thought this would be a good place to get some information on ripping, but I ran into quite a bit more trouble along the way:ġ. It appears as if someone else has previously tried ripping files from this game.
So I've previously been on this site and looked at a thread here: